Stay away from these until you know the game a little better. These caves will undoubtedly be full of hostile insects that can seriously harm your colonists. However, be careful not to choose a mountain that has caves inside of it. For your first few games, you should try to land in a temperate forest with a “growing period” that lasts all sixty days of a Rimworld year.Ī perfect starting location is mountainous terrain, which provides a natural defense against early raids. The desert tiles, or even the arid shrubland tiles, will also both be very difficult to maintain a large population. Particularly, you’ll want to stay away from any of the poles on the map, as these will be incredibly cold. We’d be remiss if we didn’t cover it in our beginner’s guide.Ī lot of the locations on the map aren’t viable, or at least will make your life hell in the early game. Picking a drop location is one of the biggest decisions you’ll make in RimWorld. | Image: Ludeon Studios via HGG / Nathan Hart Choosing Your Drop Location Click to expand. A new player could easily think the game is just trying to torture them if they pick Randy. The events he throws at you aren’t balanced out, and instead are entirely randomized. The third AI storyteller is Randy Random, and we only recommend him if you want a more chaotic game. Cassandra is the way the game was originally built, with a normal amount of time between random events. The downside is that not every random event is bad, so you also won’t get as many positive events like resource drops or refugees asking for help. The advantage to Phoebe is that the game gives you a long time in between random events like raider attacks. The game gets a lot harder if it’s set any higher than this. Of the three options, we recommend either Cassandra Classic or Phoebe Chillax, on either the community builder or adventure story difficulty. Next, you’ll want to choose your storyteller. Choosing Your Storyteller Click to expand. Every other setting here will be too complex and will likely overwhelm a new player. Mech-lords and Sanguophages are a lot of fun, but starting a brand new colony with them is only a good plan for seasoned players that understand the game’s dynamics.Ĭrashlanded is how the game was designed to be played, without many deviations from the classic gameplay formula. You’ll want to steer away from anything too fancy in favor of the original game mode, Crashlanded. However, since this is a beginner’s guide for RimWorld, we’ll stick with the simpler ones. Now that you’ve picked some mods to beef the game up a little, it’s time to start a new colony! Your first in-game choice is selecting a scenario, and Biotech adds some tempting new options. All of them add minimal content to the game, but allow for even more precise control in various ways. Once you’ve played a little bit more, consider some of the other mods we have enabled on the list above. You can play the game without these mods, but they certainly add more clarity and control over your game. If you feel this is a bit much for a beginner’s guide to Rimworld, don’t worry. All of these improve the UI so you’ll get more precise control over your pawns. ![]() Next, you should pick up The Allow Tool, QualityBuilder, Smarter Construction, and RimHud. These ensure the game works properly with other mods by providing a framework for them to function under. The first mods you should install are Harmony and HugsLib. While many mods add great new content to the game, we recommend beginners focus on improving the game’s UI. RimWorld has largely been developed by a single-person team, and with such an incredibly ambitious project, there is always room for more expansion. ![]() Before you start a new game, you should take a quick look at the extensive library of available mods. We’ll kick off our beginner’s guide to RimWorld with some recommended mods. ![]() With that introduction out of the way, let’s get started on our beginner’s guide to RimWorld! Modding the Game Click to expand. We’ll also offer more general tips on supplies and tech you should pick up leading into the midgame. We’ll be referencing all the DLC and how they apply to the early game in this guide. Luckily, we’ve put together this beginner’s guide to RimWorld to help set you up for success.Įach of the three available DLCs has expanded the game in some way, with Biotech adding pregnancy and controllable mech units. The early game is crucial for the long-term survival of your colonists. The world your colonists settle on is a dangerous one, and there’s the threat of raiders, killer mechs, disease, and starvation at every turn. Starting a new game of RimWorld can be a daunting experience.
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